Planetary Annihilation: TITANS



Planetary annihilation: titans review

  1. Planetary Annihilation Titans Review
  2. Planetary Annihilation Titans Download

Planetary Annihilation Titans is a stand-alone expansion to Planetary Annihilation. It includes all the base content and more. This articleexodusesports.comgives you a complete overview of the content. Both classic and Titans receive updates at the same time, so they get the same performance improvements, bug fixes, etc. Get it now on Steam! Planetary Annihilation just got TITANIC! We're announcing and launching the next chapter in the.

From Planetary Annihilation Titans & Classic PA Wiki
  • 1Planetary Annihilation Titans & Classic Support Wiki
    • 1.2Reporting Windows Issues

REPLACED BY: https://planetaryannihilation.com/support/


This support wiki WAS the central place for common solutions, known issues and workarounds.

A lot of information is specific to your operating system.

Planetary Annihilation is currently available for:

The most important minimum requirements are:

  • 8 GB RAM (ideally more)
  • OpenGL 3.2+ graphics support with 1GB VRAM
  • 1 Mbit/s or faster reliable broadband internet connection for online
  • 64 bit operating system

Integrated graphics requires more RAM.

An SSD will dramatically improve startup and loading times.

Planetary Annihilation Titans Review

PA can be played online using PA servers (no local server) using less RAM on highly optimised systems:

Overview

Planetary Annihilation is a cross platform client / server networked OpenGL application.

Any software that interferes with network connections or OpenGL can cause issues.

When playing you are connecting to a local server or hosted server over the internet. Avoid playing via Wi-Fi.

System level crashes or mouse / keyboard freezes during live games are almost always a hardware / driver issue with your system. PA can really push your hardware to the max.

Reporting Windows Issues

For Windows please upload a DxDiag.txt created by pressing [WinKey]+R, typing 'dxdiag', and pressing 'Save All Information...'.

Check the List of Windows Incompatible Software Before Reporting Issues

  • Windows Incompatible Software (eg firewalls / ASUS GameFirst)

Update Your Windows Graphics Drivers

Make sure you have the latest drivers and get them directly from the manufacturer.

Laptop manufacturers are notorious for providing out of date graphics drivers that are often many years old. Download your graphics drivers directly from Intel, AMD or NVIDIA.

If you have hybrid graphics then you need to update both even if you only use the discrete graphics card.

Display Driver Uninstaller (DDU)

If you have an older GPU or recently upgraded to a 10 series Nvidia GPU you may need to use DDU (Display Driver Uninstaller) before installing the latest driver:

Annihilation

Test Windows Compatibility Options

If you have any full screen display or high DPI issues then test the following:

  • Windows Compatibility Options: https://support.microsoft.com/en-nz/help/15078/windows-make-older-programs-compatible
    • Disable display scaling on high DPI settings (Windows 7 / 8.x) / Override high DPI display scaling behavior: Application scaling (Windows 10)
    • Compatibility mode: Windows 7 or Windows 8
    • Disable fullscreen optimisations (Windows 10)
  • Game Mode: https://support.microsoft.com/en-ie/help/4028293/windows-using-game-mode-on-your-pc

Reporting macOS Issues

For macOS please include your operating system version, RAM with your model identifier and graphics / displays from System Information (Apple menu > About This Mac > System Report).

eg macOS Sierra 10.12.3 16GB MacBookPro11,3 Intel Iris Pro 1536MB Nvidia GeForce GT 750M 2048MB

Reporting Linux Issues

Before reporting please check the Linux / SteamOS Support Wiki.

For Linux include the following:

  • distribution and version
  • graphics card and drivers

OS Independent Issues

  • Ranked 1v1 Loads Replay (patched by Community Mods)
Retrieved from 'https://wiki.palobby.com/w/index.php?title=Main_Page&oldid=3348'
From Planetary Annihilation Titans & Classic PA Wiki
  • 1About Planetary Annihilation Titans
  • 2Historical

Planetary Annihilation is now developed by Planetary Annihilation Inc.

Planetary Annihilation Titans is a standalone expansion to Classic Planetary Annihilation. Both are self published indie games.

As a standalone expansion you do not need classic PA. Titans owners can join and host classic PA games.

Planetary Annihilation: TITANS

Most multiplayer and 1v1 ladder ranked players have moved to Titans.

Planetary annihilation titans wiki

About Planetary Annihilation Inc

Planetary Annihilation Inc is a new company with a team comprised of original PA developers and long-time community contributors focused on making PA into the best game that it can be, one ready to take full advantage of the many changes in technology since development started back in 2012.

Upgrade from Classic PA

Titans is free for the original 44,000+ Kickstarter backers of classic PA from September 2012 and is 90% off (US$3.99) for all other classic PA owners.

Updates

Both games share the same engine and continue to receive updates: https://wiki.palobby.com/wiki/Planetary_Annihilation_Timeline

Another update to both games is due soon.

Content / Modding

Titans adds new units and experimentals or super units that were not part of the original Kickstarter pitch and were specifically excluded from classic PA.

Titans Overview: https://exodusesports.com/article/planetary-annihilation-titans/

PA has an active modding community including the community developed Legion Expansion faction mod for Titans: https://exodusesports.com/article/legion-expansion-community-faction-mod/

The full unit database including Legion Expansion is available here: https://palobby.com/units/ and a list of community mods is available here: https://palobby.com/community-mods/

Learning To Play

Replaced by: https://planetaryannihilation.com/guides/learning-to-play-planetary-annihilation/

Like any RTS there is a learning curve.

Try the following to ramp up quickly:

  • read the in-game player guide
  • play the game tutorial
  • read the community guides: https://exodusesports.com/guides/
  • explore units using sandbox mode, the sandbox organiser mod and the unit database: https://palobby.com/units/
  • review every game you play using chronocam at the end of your game
  • watch replays (with caps lock on to see orders) including the top 10 gold, platinum and uber players (gold will be easier to emulate if you are new)
  • watch videos
  • practice against the AI in skirmish mode (your goal is to win games with two Absurd AI players consistently)
  • practice against different Queller AI Uber personalities: https://exodusesports.com/guides/improving-planetary-annihilation-ai/
  • work your way up the Skills Pyramid: https://exodusesports.com/guides/the-planetary-annihilation-pyramid/
  • have fun even if you're losing (it takes time to learn)

Tips for spherical planets:

  • disable pole lock and use align to north pole (default keybind: n)
  • learn to use middle mouse to grab and alt middle mouse to rotate

You will get used to playing on spherical planets. Once you do it's hard to go back to flat maps.

Specs

To support the new units, unit wreckage and multi-level terrain the minimum specs for Titans have increased to 8GB RAM (12GB or more preferred) with a quad core processor. Ideally you want dedicated graphics with at least 1GB VRAM.

The minimum specs of OpenGL 3.2+ and Shader 3.0 are supported by all modern GPUs.

There is no unit cap by design so the limit is the hardware.

You can read about sim performance, time dilation and RAM usage here: https://wiki.palobby.com/wiki/Planetary_Annihilation_Server_Sim_Performance_/_Time_Dilation_/_RAM_Usage

Out of date drivers and software that conflicts with OpenGL or network connections are the top causes of issues.

To play online you need at least 1 Mbit/s or faster reliable broadband internet connection. Avoid Wi-Fi if possible.

Like all applications, an SSD will dramatically improve startup and loading times.

No DRM / Offline

There is no DRM.

With reasonable specs you can play offline using a local server and without an internet connection.

LAN Games / Dedicated Servers

With great specs you can host multiplayer LAN games in offline mode using a single copy of PA.

If you have good internet upload and download speeds you can host multiplayer games over the internet in online or offline mode.

You can also host private or public dedicated servers: https://wiki.palobby.com/wiki/Planetary_Annihilation_Custom_/_Dedicated_/_LAN_/_Local_Servers

No Micro Payments / No Pay To Win

There are no micro payments and no pay to win.

Planetary Annihilation Titans Download

The armory contains cosmetic commander skins from the original Kickstarter tiers and high level backers.

Human Resources Kickstarter and Negativity

There is a lot of misinformation usually posted by a small vocal minority upset that they did not receive Titans for free.

Classic PA had a rough launch in September 2014 followed by a cancelled Kickstarter for Human Resources which was based on the same engine: https://www.kickstarter.com/projects/659943965/human-resources-an-apocalyptic-rts-game/

Misunderstanding, bad timing and miscommunication about ongoing development of classic PA after the 1.0 release did not help.

The Human Resources Kickstarter was cancelled slowing down engine development. All the innovation required for the art heavy Human Resources would have flowed back into Planetary Annihilation.

Development of classic PA continued with a much smaller team delivering the remaining planned features of classic PA over the next year.

Read the timeline for more info: https://wiki.palobby.com/wiki/Planetary_Annihilation_Timeline

Official Forums

Original Uber Entertainment Planetary Annihilation Team (2014)

Technology

Planetary Annihilation is a cross platform client / server networked OpenGL application with a new engine developed in C++11 and a moddable HTML5 user interface using CoherentUI based on Chromium.

Technology links:

Game AI Pro (early approaches to tech used in Planetary Annihilation):

  • 23. Crowd Pathfinding and Steering using Flow Field Tiles (Elijah Emerson)
  • 30. Using Neural Networks to Control Agent Threat Response (Michael Robbins)

GDC 2012 Off The Beaten Path (early approaches to tech used in Planetary Annihilation):

  • 17 minutes: Neural Networks in Supreme Commander 2 (Michael Robbins)
Retrieved from 'https://wiki.palobby.com/w/index.php?title=Planetary_Annihilation_Titans&oldid=3240'